Liberated Grass/Reeds
liberated-grass_00.jpg - width=940 height=740
liberated-grass_01.jpg - width=1100 height=860
liberated-grass_02.jpg - width=1100 height=860
liberated-grass_03.jpg - width=1100 height=860
liberated-grass_04.jpg - width=1100 height=860
liberated-grass_overrides-before.jpg - width=1100 height=860
liberated-grass_overrides-after.jpg - width=1100 height=860
liberated-grass_cat01.jpg - width=875 height=690
liberated-grass_cat02.jpg - width=875 height=690
liberated-grass_cat03.jpg - width=875 height=690
liberated-grass_cat04.jpg - width=875 height=690

Liberated Grass:
- Country Grass – 10, sorts in the same thumbnail as the Dry Grass from here
- Tall Country Grass – 30
- 2 x Stubbly Grass / 1 x Swamp Grass – 30, sort in the same thumbnail (same mesh, different colours)
- Unkempt Grass / Unkempt Swamp Grass – 35, sort in the same thumbnail (same mesh, different colours)
- Wild Grass / Grass Patch / Grass of the Glade – 40, sort in the same thumbnail (same mesh, different colours)
- Botanical Grass / Sylvan Grass – 45, sort in the same thumbnail (same mesh, different colours)
- Tall Reeds – 70
- Cat Tail – 80
The tiny little grass in the front center of the screenshot above is not included (I noticed after taking that screenshot that it cannot be deleted any more after it's been rotated, so I removed it from the package). The rocks in the background are available here. Some more dry grass is also available here.
Texture Overrides (separate packages) for the following:
- Wild Grass
- Botanical Grass
- Sylvan Grass + Grass of the Glade (identical texture)
- Cat Tail
These are default overrides of Maxis world objects which add/change the following:
- Catalogue tags for function and categories
- Catalogue prices (also in the OBJD so that sims get their money back when selling them)
- Colour tags where appropriate
- Thumbnail sorting / swatches
- Names and descriptions where necessary (some already had at least names; I kept those since they are hopefully localised for all languages)
0x00000000000014F3 decoGCWGrass_01 Stubbly Grass
0x000000000000171F plantGCWFlowerCatTail
0x00000000000018FC decoGCWGrass_02 Swamp Grass
0x0000000000001C5D decoGCWDBReeds_01 Tall Reeds
0x0000000000001CE2 decoGCWDBReeds_02 Unkempt Swamp Grass
0x0000000000001EE5 decoGCWGEReeds_01 Unkempt Grass
0x000000000000284A plantCE_GlassClump_01 Country Grass
0x00000000000028B1 decoCE_WeedClump_01 Tall Country Grass
0x0000000000002942 decoCE_Grass_01 Stubbly Grass
0x00000000000057A6 plantGD_GrassClump_01 BotanicalGrass
0x00000000000057C1 plantGD_GrassClump_02 Wild Grass
0x000000000000628A plantSO_GrassClump_01 Grass Patch
0x000000000000BED4 plantGD_RBH_glade_grassClump_01 Sylvan Grass
0x000000000000BEFD plantGD_RBH_glade_grassClump_02 Grass of the Glade
s4pe, Paint.net.
pbox_liberated-grass.zip
Download
Uploaded: 24th Jan 2015, 128.7 KB.
34,185 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Loading comments, please wait...
Uploaded: 24th Jan 2015 at 6:12 PM
Updated: 12th May 2015 at 1:02 AM
-
by plasticbox 24th Oct 2014 at 6:54pm
18 70.1k 157
-
by plasticbox updated 9th Dec 2014 at 3:50pm
34 72.8k 227
-
by plasticbox updated 9th Dec 2014 at 4:08pm
24 103.4k 232
-
by orangesmasher221 30th Dec 2014 at 12:22am
9 13.3k 36
-
by plasticbox 8th Jan 2015 at 2:21am
18 79k 166
-
by plasticbox 22nd Feb 2015 at 11:54pm
5 61.8k 159
-
by Harley_Quinn586 15th May 2015 at 2:11am
6 9.4k 29
-
by plasticbox 10th Dec 2015 at 8:24pm
6 51.7k 162
-
by MoonFeather 20th Jun 2021 at 5:17am
3 2.9k 19
-
Backdoor Lane 49 -- Fake Rowhouse (Mini Duplex)
by plasticbox 27th May 2008 at 12:22am
2009-03-06 Upload is temporarily removed -- it will crash on load for some OSX users. more...
+2 packs
Nightlife
Open for Business
-
Backdoor Lane 11 [NL+OfB] -- "Look Upon The Orient" (Home Business)
by plasticbox updated 1st Apr 2007 at 1:11pm
Cost: 130.310§ Lot: 2x2 Households: 1 Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
Newbie Road 135-146 -- Twelve Budget Starters
by plasticbox updated 25th Jul 2008 at 6:29am
All of these lots require Seasons. more...
+1 packs
Seasons
-
by plasticbox 31st Aug 2014 at 4:34pm
Small starter-like house on a 15x25 lot – it’s actually a bit too expensive for a starter, but removing the more...
2 10k 40
-
by plasticbox 18th Sep 2015 at 11:59am
This was originally meant to become an overhaul of the existing lot, but it turned out so different that it’s more...
17 30.2k 119
-
Newbie Road 58 [NL] - Starter House
by plasticbox 28th Mar 2006 at 11:21pm
Title: Newbie Road 58 [NL] - Starter House Category: Lots & Housing > Residential > Starter Homes Cost: 19.905 more...
+1 packs
Nightlife
-
Wee Barnoid #13 – Starter house (under 16.000§) – No CC
by plasticbox 22nd Aug 2009 at 12:39am
A small one-story starter, furnished for 3 sims, affordable for a single sim. more...
15 24.5k 25
-
by plasticbox updated 2nd Mar 2007 at 4:59pm
Cost: 39.524§ Lot: 2x2 Households: 1 Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
Newbie Road 12 - Starter House
by plasticbox 25th Nov 2005 at 10:48pm
Title: Newbie Road 12 Category: Lots & Housing > Residential > Starter Homes Cost: 19.582 Lot size: 3x2 more...
5 9k 3
-
by plasticbox 4th Apr 2015 at 3:30pm
Some more pots and plants that can be mixed and matched, also with the plants/pots from here and here more...
10 51.8k 211
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.