CC Wrench Icon Overrides
wrench-icon_plusoverride.jpg - width=498 height=380
wrench-icon_plusoverride_cas.jpg - width=498 height=380
wrench-icon_comp.jpg - width=520 height=380
wrench-icon_plusoverride_cas-hair.jpg - width=498 height=380
thumb-plus-greylt.jpg - width=620 height=463
thumb-plus-grey.jpg - width=620 height=463
thumb-plus-blue.jpg - width=620 height=463
thumb-noicon.jpg - width=620 height=463
thumb-plus-cas.jpg - width=620 height=463
thumb-plus-cas-hair.jpg - width=620 height=463
Update 2016-02-07: Okay, so now the thumbnail icon *did* manage to get on my nerves since it's being applied to everything that's loaded from /Mods, even just catalogue edits (like price, category etc .. of which I have a ton). So I made a bunch of additional versions that modify the thumb icon as well (swatch icon is always the same little plus as in the first version) ‒ choose from four different levels of unobtrusiveness:
- thumb-plus_blue: Small plus sign in a blue circle (same blue as the Maxis wrench)
- thumb-plus_grey: Small plus sign in a blueish-grey circle
- thumb-plus_greylt: Small plus sign in a neutral light grey circle
- thumb-no-icon: No icon at all on the thumbnails

See the additional screenshots for what each version looks like exactly. They are in separate zips ‒ only use one.
Update 2016-02-06: Added another resource that removes the wrench on CAS hair/eye/etc colour swatches as well. Thanks to Emily_HH_19 for the heads-up!

On the screenshot above, the brown colour variant is Maxis, the rest is custom.
If you want to edit these, they are ATI2N compressed images with a rather weird channel order; I used AMDCompress to convert them forth and back which worked fine (they'll just be cyan and purple in BMP form). I think the blue banner on the thumbnail is the resource with the same ID but different group in UI.package (or maybe it's the banner at the top right in the same image; I haven't checked since the banner doesn't bother me). See also this thread for more technical info.
Overrides 0x00B2D882-0x00064DCA-0x09BBBF9DC6153DF9 (Buy/Build catalogue and CAS clothing item swatches) and 0x00B2D882-0x00064DCA-0xD518B5D7A3BBD37F (CAS hair swatches), will conflict with anything that does the same. Be aware there are other UI elements in these files as well, not just the wrench.
AMDCompress, Paint.net, s4pe.
pbox_cc-wrench-override_thumb-plus_blue.zip
| Little plus sign in blue circle on thumbnails
Download
Uploaded: 7th Feb 2016, 79.1 KB.
2,955 downloads.
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pbox_cc-wrench-override_thumb-plus_grey.zip
| Little plus sign in blue-grey circle on thumbnails
Download
Uploaded: 7th Feb 2016, 79.1 KB.
1,891 downloads.
|
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pbox_cc-wrench-override_thumb-plus_greylt.zip
| Little plus sign in light grey circle on thumbnails
Download
Uploaded: 7th Feb 2016, 79.0 KB.
3,309 downloads.
|
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pbox_cc-wrench-override_thumb-no-icon.zip
| No icon on thumbnails
Download
Uploaded: 7th Feb 2016, 78.8 KB.
3,861 downloads.
|
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pbox_cc-wrench-override.zip
| Blue Maxis wrench on thumbnails
Download
Uploaded: 6th Feb 2016, 68.1 KB.
4,409 downloads.
|
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Uploaded: 6th Feb 2016 at 1:37 AM
Updated: 15th Feb 2016 at 12:48 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.