Harriett ‒ 2BR 2BA, no CC
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Note that due to the open stairway, the roof will poke through the wall of the upper landing in walls-up view ‒ it’s not really an issue for gameplay though, since one will hardly ever have the walls up in Live mode.
Recommended custom content: Liberated Grass/Reeds from here ‒ I’m not sure if the reeds in front will show up otherwise; in any case they won’t have a proper name and description.
Prices below are when placed on a 20×30 lot, it fits on a 15×20 as well.
Installation: Unzip and put the package in /Mods. See here for how to package lots (this works the same way for sims). To uninstall, delete the package ‒ if you “delete” a lot from the Library, it is only being hidden and will remain hidden if you decide to re-download. See also this post (same thread):
The game creates a TrayDeletedItems file telling which items were “deleted” (in truth, hidden from the Gallery). If you ever want to see those items again, delete the “TrayDeletedItems” file. |
Lot Size: 20x30
Lot Price (furnished): 42.478§
Lot Price (unfurnished): 20.048§
Packaged with s4pe 0.4 beta
pbox_lot-residential_harriett-2br-2ba.zip
Download
Uploaded: 14th Sep 2015, 158.7 KB.
4,802 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the .bpi .trayitem and .blueprint file(s) from the .rar or .zip file(s).
3. Place in Tray Folder: Cut and paste all files into your Tray folder:
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Tray\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Tray\
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Uploaded: 14th Sep 2015 at 9:18 PM
Updated: 27th Nov 2015 at 2:05 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.