Sinalco ‒ 4BR 2BA, no CC
The way I used it (some sims who moved in together but didn’t have much to do with each other) it didn’t really have or need a living room; the large eat-in kitchen with sofa was enough ‒ but one can of course turn one of the bedrooms into a living room as well.
Some of the clutter on the kitchen shelf is in-game props; I made a “Liberated” version of that but haven’t uploaded that yet .. so if you want the exact same bottles etc, you’ll have to do this (objects.gsi_create_obj <objectID>) or use a clone.
Installation: Unzip and put the package in /Mods. See here for how to package lots (this works the same way for sims). To uninstall, delete the package ‒ if you “delete” a lot from the Library, it is only being hidden and will remain hidden if you decide to re-download. See also this post (same thread):
The game creates a TrayDeletedItems file telling which items were “deleted” (in truth, hidden from the Gallery). If you ever want to see those items again, delete the “TrayDeletedItems” file. |
Lot Size: 20x30
Lot Price (furnished): 24.098§
Lot Price (unfurnished): 13.178§
pbox_lot-residential_sinalco.zip
Download
Uploaded: 16th Sep 2015, 123.7 KB.
4,611 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the .bpi .trayitem and .blueprint file(s) from the .rar or .zip file(s).
3. Place in Tray Folder: Cut and paste all files into your Tray folder:
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Tray\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Tray\
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Updated: 27th Nov 2015 at 3:05 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.