Outfit Assignment – Assign New Outfits to Any Interactions

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This mod allows players to create and assign outfits to any interactions via an interaction and dialog menu. Below is a demonstration:



This mod also allows you to extend outfit assignments to other interactions (i.e., share an outfit from one interaction to others; editing the outfit from one interaction will also modify the outfit for all the interactions that share it):



Below is an example of the outfit being applied during the interaction it's assigned to:



This mod also works with interactions from mods. Below is an example with Twinsimming's Baking Mod:



To provide some context, the entry and exit types decide when an outfit is switched into and out of. Below are the lists of the different entry and exit types and explanations of what they mean:

Entry Types:
  • Interaction Started – Applies at the start of the interaction
  • Standard Entry – Usually occurs after routing for interactions between Sims and objects
  • Routed (Social) – Occurs after the Sims have routed to each other; for social interactions only
  • Committed (Social) – Occurs after the Sims have engaged each other in conversation
Exit Types:
  • Interaction Ended – Applies the previous outfit at the end of the interaction
  • Standard Exit – Usually occurs after a Sim disengages from an object; this is good for interactions that have multiple sub-interactions
  • Completed (Social) – Occurs after the Sims have disengaged from each other in conversation
  • Never – The Sim never switches back to the previous outfit

(Since 2026/05/02)
There is now support for adding outfits for interactions for all Sims. The interactions are accessible from a dresser (as opposed to from each Sim, which are still for each Sim). Outfits assigned to individual Sims will take precedence over globally assigned outfits.

(Since 2026/05/05)
There is now support for partial outfits. These are sets of clothing items, makeup, and/or hair that can be applied to the Sim's current outfit. This should allow for things like a Sim putting on glasses for their current outfit for reading.

Acknowledgements
Below is a list of people who helped with this project either directly or indirectly (as well as their contributions):
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