Eat Chinese Food Fast as Lightning

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Cuts the eating time of this food in half by reducing pauses between bites to make it a more practical option. The bite sizes remain small because of the awkward utensils.

The Takeout tray will usually not be dropped in a bathroom, preferably on a counter instead of table. It is possible to direct multiple people to grab boxes while the tray is in use.

People will find a better place to sit down within a distance, preferring same room and taking into account the weather outside and bathroom. They will spread over nearby chairs without stomping the foot and preferring each their own chair.

Hunger will be gained from the food when eating rapidly without chewing. People will do a conversation less often when hungry. As hunger is filled, they become more talkative. There was a flaw where bites prior to conversation would give no food value and were a waste of time. Chewing and pauses will be eliminated when hunger is severe.

Sloppy eating is extended randomly to 300 personality, and is given a big value per dumping of the box with a penalty to hygiene. Hunger slightly encourages them to eat fast.

Conversation will be entered on Area instead of the food tray to avoid conversing with too distant eaters through walls and notice other people eating from a food dish. When sitting on a Nightlife booth, conversation will have animations. People will stop looking around when bringing the pointy sticks to their faces.

Fitness is lost at full value when hunger is satiated and is not lost when below the midpoint.

The chance of food poisoning is set to 1% per bite to balance with the food dish.

Queueing a clean up action will cause the person to immediately dispose of the chinese food box.

It is possible to place the food tray into personal inventory from a menu item
to preserve it for later.

Added an ability to call the household, guests or employees to a meal on the
food tray. They will come only when hungry.

Game version: FreeTime.
Likely any.
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