Rebalanced Vampire Motive Decay Rates

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ALERT: This upload was uploaded as part of the Queue Bypass system, and thus has NOT yet been moderated by our staff and may not comply with all of our site guidelines. It may not represent the views of MTS and can be removed or checked at any time.
Background
Vampires in Sims 2 are more a handicap than a boon. At night, their motives remain static and do not decay, which can be a detriment as there will be few incentives once their motives are fulfilled. By day, their motives plummet, and plummet hard. It matters not much whether they are outside or inside - outside, dead; inside, bound to the coffins for 11 hours...

This mod grants Vampires more freedom in the daytime, provided they remain sheltered from the Sun. By rebalancing how their motive decay rates are, their motives no longer drop quickly while staying inside. Moreover, the nighttime decay rates vary by both ages and personality - some regain Energy; others lose Social. This is to give incentive for Vampires to explore and interact more at night, as oppose to realizing the exploitability of static motives and the constraints of the old.

Additionally, this mod incorporates a feature from Season - weather. Rain, hail and snow can all shield the Vampires from the Sun. The alternate file also lets PlantSim and Servo Vampires benefit from their conflicting nature.


Features
  • Comfortable Motive Decay Rates during daytime, while staying inside.
  • Weather Matters: cloudy weather, such as rain or snow, blocks sunlight and allows Vampires to enjoy the daytime indoor rates instead!
  • Less deadly sunlight in general, giving more time to find shelter
  • Motive decays or gains during nighttime, as oppose to total static of the original. Motive decay rates also vary by age and personality.
  • For example, active Vampires regain Energy and Comfort at night, with elders regaining them noticeably faster than teens.
  • Elders are less comfortable, pun intended, during daytime than biologically younger Vampires.
  • Nice Vampires crave social interaction, while shy Vampires are more repressed and get hungry quicker.
  • Decay rates variation applies to even while exposed to the Sun! Nice Vampires are just more sentimental!
  • Alternate file lets Vampire Servos and PlantSims have slightly different decay rates than regular Sims.
  • Alternate file allows Vampire Servos and PlantSims to regain Power\Sunlight instead of losing them when exposed to the Sun!
  • They still hate the Sun and will lose Social\Love quickly, though.
  • Sunlight is still dangerous to PlantSims anyway as their Water will be drained all the same.
Decay rates are defined in Locals for easier customization (except for daytime outside). Specific decay rates and how they vary by personality are found in the attached spreadsheet.


Options
There are 2 .package files from the .zip: _ServoPlantSim is the alternate file. It allows Servo and PlantSims who are Vampires to enjoy the benefit of the Sun instead of getting burned.

Use only either file.


Issues
Vampires may need to go to another room to update their decay rates. For example, when night falls, a Vampire may still have the daytime indoor rates, instead of the more beneficial nighttime rates.

As this mod modifies the important Global group, all Sims may have their motives and actions reset after installation.

Please report any other bugs in the comment section.


Conflicts
This mod modifies the Global group (0x7FD46CD0) in the following instances:
Creator Recommendations:
My More Interactions for Vampires mod is meant to be used alongside this rebalance, for the best gameplay experience.
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