School & Work Friend Choices
MultiFriends 1.jpg - width=1560 height=1120
Also work friend, I just have no time yet!
MultiFriends 3a.jpg - width=800 height=600
MultiFriends 2.jpg - width=1600 height=560
Old version without full names
MultiFriends 3b.jpg - width=1080 height=960
MultiFriends 4a.jpg - width=1080 height=960
Befriending students of different age requires an edit to BCON: 2013.
MultiFriends 4b.jpg - width=800 height=960
Pets can only befriend, not bring another home.
Update LogsUpdate 2 - 2026\1\12
_Work Module:
- Befriending Sims and pets outside the bringing hours (disabled by default)
- To enable this, find BCON: 2013 - "Friend Choices - Check (booleans)" and change line 0x13 - "Can Befriend any hours?" to 1.
- If enabled, Sims and pets who return at night, or early in the morning, will still be given choices to befriend 1 or all presented work friend.
- Pets can now befriend other pets who share the same careers.
- The chance for any friends to be presented for pets is based solely on the playful learned behavior.
- The number of friends presented is increased as more behaviors are learned.
- They cannot bring other pets home, however.
- Wrong constants picked for befriending 1 Sim fixed
- Previously, the befriending 1 Sim choice would cause an unusually high LTR gain. This was due to the constant pointers not being updated when adapted from _School.

_School Module:
- A fix to prevent Sims outside school age from being presented, if the BCON: 2013 - "Friend Choices - Check (booleans)" has its line 0x6 - "No Different Age" set to 0, has been implemented.
- Now, if said line has been set to 0, students presented will always be either children or teens, and no adults or toddlers mixed in!
- Because the mod intends for students of different school types to still be presented, I did not foresee the need to implement another restriction. :D
- German translation by Simmie-Maus
Update 1 - 2025\12\18
- Critical fix to _Work module
- Sims will now properly pick only those in the same careers.
- Sims are properly more inclined to pick those with similar job levels.
- Previously, I unwittingly left the career check part unfinished, which in turn would let anyone with a job or not, even pets and toddlers (!), to be selected and presented!

-
- The chance for any friends to be presented for pets is based solely on the playful learned behavior.
- The number of friends presented is increased as more behaviors are learned.

- Game texts for other languages have been restored.
- Finnish translation for _Work module by heyoniina.
- Array cap has been increased to 60 Sims (before random selection which brings them down to no more than 6), to better cover neighborhoods with a lot of students.
BackgroundMaxis did a poor job, pun intended, with bringing school or work friend home. TwoJeffs (Simbology), an old legend, made a hack that gives player a choice whether to bring a friend home from school, just befriend them, or reject them. I expanded on their work and made a version for work friend, but after getting frustrated with how the game kept bringing up the same old Sim, I took action and learned a little bit about array...
This mod sat in use by myself for a few months, waiting for the day I eventually upgraded the work friend version. The reworked school\work friend mechanism now sorts for eligible Sims and randomly assigns them to be presented as a list of school\work friends, the beauty of array object, and the player has a choice between rejecting them all, befriending them all, or pick 1 to befriend or bring. Still not perfect, but now the school\work friend mechanism is far more truly random and respecting the player's choices.

Features- Multiple choices of school\work friends
- Presented Sims are randomly selected through a series of straightforward but long test.
- Presented Sims can be befriended in batch, befriended invididually, brought home individually, or rejected entirely.
- STR and LTR boosts are furthur increased by Charisma. (Take that, Maxis!
)
- The chance of bringing any friend home depends on the factor of: outgoingness, reputation, and the "Hospitality" Aspiration benefit.
- 5 Charisma is almost guarantee to bring any friend home.
- The number of presented Sims is increased linearly by Charisma.
- The number of presented Sims is also increased with the "Hospitality" Aspiration benefit and high outgoingness.
- The maximum number of presented Sims is 6. (Configurable but hard-capped by the code to 10
)
- Presented Sims are selected through a number of factors.
- The primary idea is to present Sims less known to the bringer, so those with high LTR are less likely to be selected.
- Kids going to the same school types are more likely to be selected, same with Sims on similar job levels.
- Sims within the same range of reputation are more likely to be selected.
- The minimum chance of being selected is 10%, so a Best Friend can be presented once in a while.
- Pets may also befriend other pets via the same dialog options.
- The chance for any friends to be presented for pets is based solely on the playful learned behavior.
- The number of friends presented is increased as more behaviors are learned.
- They cannot bring other pets home, however.
- This feature is enabled by the _PetBringFriend module.
Mod is configurable chiefly by editing BCON: 2013, the Booleans, which control the types of Sims selected and if STR\LTR\rep. should be accounted for.
_Work in particular, has line 0x13 which can be set to 1 to enable befriending work friends outside the bringing hours - a boon for those returning home late at night, or early in the morning.
Other BCONs are straight-up mathematic stuffs, so be advised.

Other changes are complete suppression of hobby chance card in _Work.package as well as the slightly modified Semi-Global Tunings in _SGTunings.package. The SG tunings have increased likelihood of chance card appearing and longer hours for work friend dialogs to appear.
IssuesThis mod was made with all expansion packs, and due to certain BHAVs, it is advised to have at least Pets and Bon Voyage installed.
The earliest release of _Work module had an unfinished code that let anyone, on another career or unemployed, or even a pet or a toddler, to be selected. Please get Update 2.
A very rare glitch may occur with the pop-up dialog being seemingly skipped, and a random choice is chosen.
Please report any other bugs in the comment section.
ConflictsThis mod adds to or modifies the School Semi-Global group (0x7FBE051B) in the following instances:
BHAVs:
0x0000201D, 0x0000201F, 0x00002029, 0x0000202A
0x00002060, 0x00002061, 0x00002062
0x00002063, 0x00002064, 0x00002065
0x00002066
BCON:
0x00002011, 0x00002012, 0x00002013
0x00002014, 0x00002015
STR: 0x0000012D
This mod adds to or modifies the Job Semi-Global group (0x7F8F4EB6) in the following instances:
BHAVs:
0x0000202C, 0x0000202D, 0x00002090
0x000021C0, 0x000021C1, 0x000021C2
0x000021C3, 0x000021C4, 0x000021C5
0x000021C6, 0x000021C7
BCON:
0x00002011, 0x00002012, 0x00002013
0x00002015
STR: 0x0000012D
Credits:TwoJeffs (Simbology) for the original School Bus hack, as well as many other works.
heyoniina for Finnish translation.
Simmie-Maus for German translation.
| Filename | Type | Size |
|---|---|---|
| FriendChoices.zip | zip | |
| Read Me - MPArrayObject.txt | txt | 560 |
| Read Me.txt | txt | 576 |
| zBW-FriendChoices_PetBringFriend.package | package | 546 |
| zBW-Globals-MPArrayObject.package | package | 1383 |
| zTJ-BW-FriendChoices_SGTunings.package | package | 360 |
| zTJ-BW_FriendChoices_School.package | package | 29839 |
| zTJ-BW_FriendChoices_Work.package | package | 52505 |
The following custom content is included in the downloadable files:
- BW's Multipurpose Array Object by Big Woe
Note from the Creator:
Module _SGTunings and _PetBringFriend are completely optional.
_PetBringFriend allows pets to befriend others working in the same careers. Despite its name, pets cannot bring each other home.
|
FriendChoices.zip
Download
Uploaded: 12th Jan 2026, 75.6 KB.
907 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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| Base Game | |
|---|---|
![]() | Sims 2 |
| Expansion Pack | |
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![]() | Pets |
![]() | Bon Voyage |
About Me
Mod update logs can be found on the main pages for mods updated from December 2025 onwards. Otherwise, they are always in the comment sections. Bold line indicates an important fix or a big feature. Some updates may be stated to be non-essential.
I prefer to modify and expand upon other people's contents, since I'm no artist. I will ask content creators still active first, but I'd love if they actually ask me to help out. I also like mods and objects that add more to gameplay (and modify them to add even more!) since everybody else has been making fixes.
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School & Work Friend Choices


