Better Bon Voyage Part 2: Digging
IBVDig 1a.jpg - width=1200 height=900
IBVDig 2a.jpg - width=960 height=900
Permaplat is a step above regular platinum, of course.
IBVDig 2b.jpg - width=1200 height=900
Almost a guaranteed for those in the red
IBVDig 2c.jpg - width=2400 height=900
CLEANING IS NOW ALMOST AS GOOD AS CREATIVITY IN MAKING MONEY
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Update LogsUpdate 2 - 2026\5\7
- Reworked the weighing mechanism for digging up an object
- 3 non-vacation subhood types have been added to the weighing mechanism.
- Each subhood type also has its own weighing tables.
- 3 more object tables intended for the non-vacation subhood types, although they are unused for now.
- A few more Booleans for restricting valuable objects
- Restored texts for other languages in _WaterFines; no translations
Update 1 - 2026\2\24
- Cutting down a vestigial code, eliminating conflict with Less Apparition mod by beestew
- Chance penalty for digging the same hole multiple times now works properly.
DescriptionThis is part of my Better Bon Voyage mod that will enhance some aspects of vacationing. Part 2 covers digging up for treasures, and in the future, combing the beach and likely beach activities in general.
This part rebalances digging by adding a greater range of decorative objects, provided most expansion packs are installed, whose likelihood varies by the sub-neighborhood type. Digging up on a non-vacation lot has been nerfed to not yield more valuable objects,
, so as to encourage digging on vacation. Aspiration level influences the results, though they are still predominantly randomly chosen. Other changes are digging speed that scales with the Cleaning skill and a monetary fine upon bursting the water pipe.
Part 1, Part 3
FeaturesTechnically there is no core file and the modules can be used separately.
_Results
Effectively the main module; all expansion packs up to Free Time are required.
General Changes
- "Dig" interaction now yields a far greater variety of decorative objects.
- Objects dug up vary by their monetary values.
- Objects dug up also vary by their sub-neighborhood type - if matched culturally or thematically, then they are much more commonly found on, but never exclusive to, the corresponding sub-neighborhood type.
- For example, a sumo mask matches the far east destination type, and thus much less likely to be found on the mountain one.
- Secret maps and treasure chests are exclusive to a vacation lot.
- Digging dug up an object costing 2,300+ Simoleans will fulfill the "Dug up a treasure chest" memento.
More Restriction
- Restriction on finding secret maps, treasure chests, and high value objects in a non-vacation lot
- On residential lots, only low value objects can be found.
- On community lots, medium value objects may be found, but low value ones are far more likely.
- This will restrain the "rag-to-rich" scenario depending on getting money by digging up treasure chests, as most objects dug up will now value hardly more than 500 - still doable, but appropriately more efforts are needed.
Aspiration Factor
- Result of a dig remains random, but otherwise affected by the Aspiration level.
- Higher Aspiration unlocks more valuable objects.
- Higher Aspiration prevents or lessens the chance of bursting the water pipe and finding rocks\bones.
- Platinum will find objects of some value far more than rocks and bones.

- Low green can expect naught but rocks and bones.

- Red should be panicking about burst water pipes.

- The chance of bursting the water pipe increases every time it is dug up after the first, so as to balance out the less time needed for an already dug hole.
_Speed
Pets is required.
- "Dig" and "Fill In" interactions are quickened by high Cleaning skill.
- Both interactions are slower at no Cleaning skill to compensate.
- At 10 points, digging speed is 60% faster than default.
- From the 2nd least useful skill...to a moneymaker!
- "Dig" and "Fill In" interactions build the Cleaning skill and Nature enthusiasm. "Fill In" does more so for Cleaning.
- "Dig" is more fun for sloppy Sims, while "Fill In" is more fun for neat Sims.
- Both interactions drains Comfort and especially Hygiene.
_Digging_WaterFines
- Bursting the water pipe after a dig will result in a fine if done anywhere but a residential lot, excluding apartment and dormitory, or a business owned by the household.
- The fine starts at 100 Simoleons, and will grow to 500 if the burst pipe has not been filled in.
- The fine will continue to grow by 250 Simoleons for each burst pipe still not filled in - 750 at 3 pipes; 1,000 at 4 pipes, etc.
- Sims will get the "Got Fined" Memory after a fine of 1,000+ Simoleons.
- Though intended as a fine for burdening the hotel maid, they will gladly fill in the holes and make big fines less likely.

IssuesTexts for discovering highly valuable objects (3,000+ and fulfilling the treasure chest memento) will be incorrect if you use the _Results module but not _Digging_WaterFines. They have no bearing on the gameplay, however.
Please report any other bugs in the comment section.
ConflictsThis mod adds to or modifies the Dirt Pile Semi-Global group (0x7F084A90) in the following instances:
_Results
BHAVs:
0x0000200D, 0x00002015, 0x0000201B
0x0000201C, 0x00002022, 0x00002027
0x00002043, 0x00002044
BCONs:
0x00002008, 0x0000200B
0x00002012 to 0x00002029
STR: 0x00000100
_Speed
BHAVs:
0x00002000, 0x00002008, 0x00002040, 0x00002041
BCONs:
0x00002001, 0x00002006, 0x00002007
0x00002010, 0x00002011
_WaterFines
BHAVs:
0x00002016, 0x00002042, 0x00002018
BCON: 0x0000200A
STR: 0x0000012D
Conflicting Mods
HugeLunatic's Mod 'ur Dig
This mod makes use of new and many findable object tables that segregate them by values and associated sub-neighborhood types. They will ignore the original table altogether.
Using them together should not be possible, but the tutorial on adding more findable objects can be useful.
Credits:Nostural for discovering a conflict early on.
| Filename | Type | Size |
|---|---|---|
| BW-IBV2_Digging.zip | zip | |
| Modules Description.txt | txt | 1880 |
| zBW-IBV_Digging_Results.package | package | 13963 |
| zBW-IBV_Digging_Speed.package | package | 4842 |
| zBW-IBV_Digging_WaterFines.package | package | 7457 |
|
BW-IBV2_Digging.zip
Download
Uploaded: 7th May 2026, 18.7 KB.
271 downloads.
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Uploaded: 23rd Feb 2026 at 4:24 PM
Updated: 7th May 2026 at 1:18 AM
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Packs Needed
| Base Game | |
|---|---|
![]() | Sims 2 |
| Expansion Pack | |
|---|---|
![]() | University |
![]() | Nightlife |
![]() | Open for Business |
![]() | Pets |
![]() | Seasons |
![]() | Bon Voyage |
![]() | Free Time |
About Me
Mod update logs can be found on the main pages for mods updated from December 2025 onwards. Otherwise, they are always in the comment sections. Bold line indicates an important fix or a big feature. Some updates may be stated to be non-essential.
I prefer to modify and expand upon other people's contents, since I'm no artist. I will ask content creators still active first, but I'd love if they actually ask me to help out. I also like mods and objects that add more to gameplay (and modify them to add even more!) since everybody else has been making fixes.
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Better Bon Voyage Part 2: Digging










